It's been very well recieved by a lot of people, so quite curious now to give it a go.
I was really looking forward to Dragon Age Origins until it actually came out. It seemed Bioware had settled on a very plain looking fantasy setting, not much imagination in the characters. Lost interest.
Mass Effect 2 looks good though. I'm disappointed I didn't play through the first game now because apparently you'll get more out of the second game by doing so.
That's probably what turned me off the original Mass Effect. I couldn't get into Gears of War either... But it works fine in Batman, Arkham Asylum and we seemed to get by fine in those old RPG games with the top down or isometric views.
I think too many modern games are simply looking for a reason to use DOF/motion blur, rather than letting the game design itself justify its inclusion where and when appropriate. In the latest NFS game, the dash blurs out when you start going fast- which is nuts.
Wave is ok, has some great features, but I haven't really settled in to the idea of 'fluid' emailing yet. Having all your emails turned into a series of nested and editable chats feels a bit daunting (I struggle with organisation on a daily basis) but I'm probably just a bit slow on the uptake.
As Kev says, this would probably work really well for group project type things where lots of media needs to be passed back and forth quickly between people and commented on.
For 'regular' emailing type purposes though, the old way seems better.
Stuff like that is really heavy. It's a miracle the boy didn't die from lack of water/food/boredom/etc. Impossible almost to fathom
Makes me think of the guy who was trapped in an elevator for 41 hours years ago. When I read his story I couldn't stop thinking about what it must have been like. It you haven't seen his video and you weren't phobic of elevators before, you will be slightly afterwards...
The lyrics aren't funny, but I suppose people are laughing at the Egyptian/Aussie kid's imitation of the American rapper style and his amateurishness (you only get millions of hits on Youtube if you're super good, super bad or cute). I say good on him, he's giving it a go and if it helps him to pull a girlfriend then all the better.
I've had the idea for awhile to do a remake of the C64 game Paradroid in the Unreal Engine. I'd forgotten about this idea until yesterday when I remembered this thread.
When the film 'The Neverending Story' came out (I was 8) I couldn't stop thinking about it and I wanted desperately to be Atreyu. I also read the book about 8 times because I couldn't get enough of that place.
Great stuff Woz I've been listening to Drum all day.
I got on to Hugo Largo through the bass player, Tim Sommer- who also played bass in Glenn Branca's 'guitar orchestras' from '83-'86 (he later left Glenn's group to focus on Hugo Largo stuff full time).
PS, the singer (Mimi Goese) has her own solo album out called 'Soak'. Some good songs on there as well- although maybe a little over produced for some of the older fans used to the sparser sound of Hugo Largo.
* Not sure if you knew or not, just trying to be helpful. Before your comment just then, I don't think anyone on the forum had responded with any interest to my (yeah, sometimes obscure) recommendations :Kick_Can_
I think you're refereing to, and I'm only going by memory- the event that right about the time when the Mayans were expecting a return of one of there Gods- Quetzalcoatl, the Spanish showed up instead.
You can have a look through the comments to see if a problem applies to your specific case.
From the way it sounds you may have a driver issue, or you mightn't be applying enough anisotropic filtering. The high res textures really benefit from the maximum allowed, 16x or so. Anything less and the textures will start to play up over a certain distance, which may be giving you that jagged effect.
The other thing to check is which resolution you're running LFS in. Higher resolutions of course give a more defined, less pixelated look. You shouldn't need too much AA at extreme high resolutions. 4x is good enough for most purposes.